Ideation Project DA Ruwe
This program provides us with an agent based simulation of an ideation game.
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Functions
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a
c
e
f
g
h
i
m
p
q
r
s
t
x
- a -
addNewAgent() :
ideation.Game
,
ideation.Period
addResult() :
ideation.Choice
Agent() :
ideation.Agent
- c -
cdf() :
ideation.NormalDistribution
cdf1() :
ideation.NormalDistribution
Cheque() :
ideation.Cheque
Choice() :
ideation.Choice
compare() :
ideation.AgentQualityComparator
,
ideation.IdeaQualityComparator
,
ideation.AgentRewardComparator
- e -
erf() :
ideation.NormalDistribution
- f -
finalReward() :
ideation.FlatCollaborative
,
ideation.PerformancePrivate
,
ideation.PerformanceCollaborative
,
ideation.Incentive
,
ideation.FlatPrivate
- g -
Game() :
ideation.Game
GameSummary() :
ideation.GameSummary
getAgent() :
ideation.Choice
,
ideation.Idea
getAgents() :
ideation.Period
getAgentType() :
ideation.Agent
getAgentTypeInt() :
ideation.Agent
getAllAgentsQualitySorted() :
ideation.GameSummary
getAllIdeas() :
ideation.Period
getAllIdeasQualitySorted() :
ideation.GameSummary
getAmount() :
ideation.Cheque
getBestIdea() :
ideation.Agent
,
ideation.Period
getBirthday() :
ideation.Agent
getChoice() :
ideation.Idea
getChoices() :
ideation.Agent
,
ideation.Period
getHighestReward() :
ideation.GameSummary
getID() :
ideation.Agent
,
ideation.Choice
,
ideation.Idea
,
ideation.Period
getIdeas() :
ideation.Choice
,
ideation.Period
getImprovable() :
ideation.Idea
getImprovableIdeas() :
ideation.Period
getImprove() :
ideation.Choice
getImproveBasis1() :
ideation.Choice
getImproveBasis2() :
ideation.Choice
getIncentive() :
ideation.Game
getInvite() :
ideation.Choice
getLeisure() :
ideation.Choice
getNewAgents() :
ideation.Period
getNewidea() :
ideation.Choice
getOriginal() :
ideation.Idea
getOwnedIdeas() :
ideation.Agent
getOwner() :
ideation.Idea
getPeriod() :
ideation.Idea
,
ideation.Choice
getPrev() :
ideation.Period
getQuality() :
ideation.Idea
getQualitybestIdea() :
ideation.GameSummary
getResults() :
ideation.Choice
getRewards() :
ideation.Choice
getRewardSum() :
ideation.Agent
- h -
happens() :
ideation.Environment
- i -
Idea() :
ideation.Idea
instantReward() :
ideation.Incentive
intToType() :
ideation.TestCase
- m -
main() :
ideation.NormalDistribution
,
ideation.Transform
,
ideation.TestCase
,
ideation.StatisticalAnalysis
- p -
pdf() :
ideation.NormalDistribution
Period() :
ideation.Period
play() :
ideation.Game
,
ideation.Agent
probability_idea() :
ideation.Environment
- q -
quality_improve() :
ideation.Environment
- r -
randomChoice() :
ideation.Choice
randomHumanType() :
ideation.Agent
randomType() :
ideation.Agent
recordChoices() :
ideation.Period
recordIdeas() :
ideation.Agent
,
ideation.Period
recordRewardSum() :
ideation.Agent
result_idea() :
ideation.Environment
result_improve() :
ideation.Environment
result_randomInvite() :
ideation.Environment
reward() :
ideation.Choice
run() :
ideation.TestCase
runR() :
ideation.StatisticalAnalysis
runXelatex() :
ideation.StatisticalAnalysis
- s -
setAllAgentsQualitySorted() :
ideation.GameSummary
setAllAgentsRewardSorted() :
ideation.GameSummary
setAllIdeasQualitySorted() :
ideation.GameSummary
setBirthday() :
ideation.Agent
setHighestReward() :
ideation.GameSummary
setQualitybestIdea() :
ideation.GameSummary
setSumRewards() :
ideation.GameSummary
setWinners() :
ideation.GameSummary
successProbability_improve() :
ideation.Environment
- t -
TestCase() :
ideation.TestCase
typeToInt() :
ideation.TestCase
- x -
xmlToVarious() :
ideation.Transform
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