Ideation Project DA Ruwe
This program provides us with an agent based simulation of an ideation game.
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Provides a structure with all the information easily findable and anlyzable that is needed in the further process chain. More...
Public Member Functions | |
void | setAllAgentsRewardSorted (Vector< Agent > vec) |
void | setWinners (Vector< Agent > vec) |
void | setAllAgentsQualitySorted (Vector< Agent > vec) |
void | setAllIdeasQualitySorted (Vector< Idea > vec) |
Vector< Agent > | getAllAgentsQualitySorted () |
Vector< Idea > | getAllIdeasQualitySorted () |
double | getQualitybestIdea () |
void | setQualitybestIdea (double dabbel) |
double | getHighestReward () |
void | setHighestReward (double dabbel) |
void | setSumRewards (double dabbel) |
Package Functions | |
GameSummary () | |
external and default Constructor for GameSummary. |
This class shall provide all the information needed when we analyze the games statistically with external tools (e.g. the package R) or want to see the game in a nutshell with a xslt browser.
Now you need the e1071 package in R for calculating skewness and curtosis: > R install.packages("e1071")
ideation.GameSummary.GameSummary | ( | ) | [package] |
Should be called by Game. We create the summary first and set the values afterwards, so that there can be no uncaught null pointer errors if the game does not end() unexpectedly.
Vector<Agent> ideation.GameSummary.getAllAgentsQualitySorted | ( | ) |
Vector<Idea> ideation.GameSummary.getAllIdeasQualitySorted | ( | ) |
double ideation.GameSummary.getHighestReward | ( | ) |
double ideation.GameSummary.getQualitybestIdea | ( | ) |
void ideation.GameSummary.setAllAgentsQualitySorted | ( | Vector< Agent > | vec | ) |
vec | allAgentsQualitySorted |
void ideation.GameSummary.setAllAgentsRewardSorted | ( | Vector< Agent > | vec | ) |
vec | allAgentsRewardSorted |
void ideation.GameSummary.setAllIdeasQualitySorted | ( | Vector< Idea > | vec | ) |
vec | allIdeasQualitySorted |
void ideation.GameSummary.setHighestReward | ( | double | dabbel | ) |
dabbel | highestReward |
void ideation.GameSummary.setQualitybestIdea | ( | double | dabbel | ) |
dabbel | qualitybestIdea |
void ideation.GameSummary.setSumRewards | ( | double | dabbel | ) |
dabbel | sumRewards Only human players |
void ideation.GameSummary.setWinners | ( | Vector< Agent > | vec | ) |
vec | winners |